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Articles by SubjectToltec › Becoming the Avatar

Becoming the Avatar

When you’re playing one of the Zelda games, Link is the character that you play. He’s the avatar. Everybody in that world talks to Link as if he is just one of them. No matter what he does or says, all the other characters look at Link as one of them and they never see you, of course. To them, Link and you are one and the same. There is no distinction.

The same thing happens with all the Diablo characters. They talk to you as an adventurer, give you quests, help, barriers, and they fight with you. Every time they address that character there is no knowledge that there is something else animating it. They don’t perceive you as the player at all unless they are an avatar as well. In other words, I’m playing my avatar and you are somewhere else—in New York, the Bahamas, Rialto. You could be in your Bermuda shorts! You’re controlling this other avatar. You then can talk to me. Does that make sense? You communicate with me. They only talk to each other, right?

Now, if the game is created without the possibility of moving an avatar, of having one follow your directions, then it ceases to be a game. You’ll see the graphics and the world will move in the same way. There will be no way to interact with that world to create something. Humans in the Popol Vuh* were created in the same fashion and for the same purpose: as a class of beings that could bring into this world the gods. In every failure, the gods destroyed them. They failed several times and every time they were destroyed.

Finally, we were created as beings that have all the capabilities of being avatars. According to this story, something happened at the end of the last flood. The Popol Vuh has a flood too, like the Bible. This is what the Popol Vuh says about the flood. The flood was created to destroy a failed experiment. Now, during the flood there was one particular god, a minor god, whose name in Nahuatl meant Seven Macaw. He was multi-colored and very brightly arrayed. Seven Macaw came up with a plan, which was to grab the survivors of the flood and claim them as his own. He said, “I’ll declare myself as the supreme God. I will make them believe that I’m the only god, the creator, and that they must be servants to me. I will make them slaves who will utter my name and say my name above all others.”

According to the Popol Vuh, this demigod with an inflated ego came to see himself as the supreme deity, as the creator. He grabbed the survivors and made them all believe he was supreme and that no other gods were real. He had two sons and gave them power over the mountains and the oceans. They continued to enslave humanity.

We’ve talked about that historical view of things. Leaving that aside for a moment, the idea then is that these bodies are created as small scale representations of the universe and that they are therefore capable of resonating with the consciousness that has more of a macrocosmic quality and that the intelligence of the gods can resonate through these bodies and that one of the gods created the enterprise of enslaving this race for his own self-aggrandizement—in other words, that we all vibrate and resonate in accordance to his Law, as in The Matrix. There are other gods, angels, archangels, and Watchers trying to take on a few of these avatars to play that game.

So if we are in a game and these bodies are part of the virtual world, then the first thing that we have to realize, the first choice that we must see, is the choice of whether or not to remain an NPC, a Non-Player Character, which behaves like anybody else, having no distinction. You can tell from outside the game, because the NPC does the same thing on every encounter in that chamber. It is already programmed to do the same things. NPCs go about their business in a set way, and those NPCs could have at some point become an avatar. They could have carried the consciousness and will of a player. Yes?

 Koyote the Blind Koyote the Blind

Koyote the Blind is an Hablador (Master Storyteller) in the 10th-century Toltec tradition.

Becoming the Avatar is excerpted from the booklet Vertical Gaming Pt. 2 by Koyote the Blind.

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